Music and Sound Effects
Games
Roles: Sound Designer, Programmer, and Artist.
A metroidvania-inspired game I developed over the span of two months about a boy who's trapped in a dream. I programmed it, made all of the sound effects, and made most of the art.
Role: Lead Game Programmer
A semester-long project made in Unity with a team of five. I programmed the systems/architecture, player features, and helped with the design. In Clerical Error, you play as a cleric trying to carry your incompetent team to victory. However, you can only help through micro-actions.
A demo for a first-person octopus stealth assassin game that is still in development.
Roles: Lead Game Programmer, Music Composer
A concept demo for a much larger game, featuring a dungeon, collectable items, a shop system, and a boss fight.
A relaxing and mesmerizing way to listen to you're favorite tunes. A VR music visualizer I made to re contextualize music and bring it to life. I made it in Unreal Engine 4, and it works with Windows Media Player so you can play any audio through it.
Roles: 3D Asset Creation / Curation, Sound Designer, Gameplay Designer
A VR game made in 48 hours for Global Game Jam 2020 at the NYU jam site. Your goal is to restore high-profile art pieces even though you are ill-equipped, you can try your best with the "tools" at you're disposal.
My first game made in a few weeks, this is here mostly to showcase the art direction not my technical ability.
A demo video for a casual mobile game featuring a physics based pancake that is really hard and frustrating to flip.
Itch Page: https://starloomstudios.itch.io/